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Class Skills

Name Class/Rank Effect
TP Overdrive Astral Crusader 10 Gain [100/110/120/130/150] TP when using Arts during Overdrive
Long Shot Astral Crusader 2 Increases Ranged attack range by [5/10/15/20/25]m
Unstoppable Astral Crusader 3 "While Dashing
Quick Reload Astral Crusader 5 Cut Ranged Auto Attack Recast time [30/35/40/45/50]%
Conductive Strike Astral Crusader 7 Increases Electric dmg vs enemies suffering from Shock by +[200/225/250/275/300]%
Electric Flesh Astral Crusader 9 [10/15/20/25/30]% chance to inflict Electric Spike dmg when taking dmg
Double Reflect Bastion Warrior 10 Raises reflected dmg by +[20/40/60/80/100]%
Machine Gunner Bastion Warrior 2 "When in battle against 2+ enemies
Heatseeker Bastion Warrior 5 Raises Crit Rate against enemies suffering from Blaze by [50/60/70/80/90]%
Double Spike Bastion Warrior 9 Spike dmg by +[20/40/60/80/100]%
Ether Boost Blast Fencer 1 Raises Ether dmg +[30/35/40/45/50]%
Supreme Sword Blast Fencer 10 Raises dmg during Melee Combo +[20/40/60/80/100]%
Mechanoid Slayer Blast Fencer 3 Raises dmg against Mechanoids +[30/35/40/45/50]%
Knight's Soul Blast Fencer 5 Raises Max TP by [500/750/1000/1250/1500]
Aura Assault Blast Fencer 7 Raises Melee Atk and Ranged Atk [10/15/20/25/30]% while Aura is active
Buff Extender Blast Fencer 9 Extends Buff effect time by [5/6/7/8/10]s
Aura Burst Commando 10 Extends Aura time by [4/5/6/7/8]s
Agile Gunslinger Commando 2 Raises Evasion by [12/14/16/18/20]% when Ranged weapon is equipped
Steady Hand Commando 3 Raises Ranged Acc by [12/14/16/18/20]%
Boosted Bullets Commando 4 Raises Ranged Atk by [10/15/20/25/30]%
Background Noise Commando 5 Melee Arts dmg from Back +[25/50/75/100/125]%
Combo Gunner Commando 7 Increases dmg during a Ranged Combo by +[25/50/75/100/125]%
Third Eye Commando 8 Gain [20/30/40/50/60] TP when using a Ranged Art. Double while an Aura is active
Master Edge Commando 9 Raises Crit Rate by [5/6/7/8/9]% while Melee weapon is equipped
Conflagrant Edge Duelist 2 Thermal dmg +[10/20/30/40/50]%
Aggro Boost Duelist 3 Melee dmg vs Taunted enemies +[20/40/60/80/100]%
Fortified Flesh Duelist 5 Max HP +[30/35/40/45/50]%
Grand Procession Duelist 7 All allies gain [300/350/400/450/500] TP when you use Overdrive
High Tension Enforcer 10 Max TP + [500/750/1000/1250/1500]
Inner Search Enforcer 2 Increases Potential by [12/14/16/18/20]%
Beam Boost Enforcer 4 Increases Beam dmg by +[30/35/40/45/50]%
Beam Guard Enforcer 6 Increases Beam Res by [12/14/16/18/20] while Ranged weapon is equipped
Buff Heal Enforcer 8 Restores [100/200/300/400/500]HP when you receive Buff effect
Healing Touch Enforcer 9 Restores extra [30/35/40/45/50]% HP to allies when helping them up from KO
Phantom Counter Full Metal Jaguar 10 Increases counter by [4/6/8/10/12] when starting Overdrive
Night Vision Full Metal Jaguar 2 Increases dmg by +[20/40/60/80/100]% at night
Zero Lapse Full Metal Jaguar 3 Cut Melee Auto Attack Recast time [30/35/40/45/50]%
Red Zone Full Metal Jaguar 5 Increases Crit Rate by [20/25/30/35/40]% during OC Gear
Crisis Catalyst Full Metal Jaguar 7 Increases Critical rate by [10/15/20/25/30]% when HP<50%. Double when HP<25%
Blood Carnival Full Metal Jaguar 9 Melee Auto Attacks have [5/10/15/20/25]% chance to recover [4/6/8/10/12]% dmg as HP per hit
Synchrony Galactic Knight 10 Raise Skell's Melee&Ranged Atk&Acc/Potential/Evasion by [4/6/8/10/12]%
Gravity Guard Galactic Knight 2 Raises Gravity Res [12/14/16/18/20] when Ranged weapon is equipped
Fast Forward Galactic Knight 5 Cut Arts Recast time during Melee Combo [10/20/30/40/50]%
Stellar Entry Galactic Knight 9 Gain [1000/1250/1500/1750/2000] GP if you board Doll while in OC Gear
Ether Guard Mastermind 1 Increases Ether Res by [12/14/16/18/20] while Ranged weapon is equipped
Secondary Accelerator Mastermind 10 Cut Doublecast speed [10/2/30/40/50]%
Gravity Boost Mastermind 3 Increases Gravity dmg by +[10/20/30/40/50]%
Well-Weathered Mastermind 4 Gain [200/225/250/275/300] TP each time you take dmg from Weather
Appendage Erosion Mastermind 5 Does [10/20/30/40/50]% more dmg to enemy parts for each Debuff they have
Resistant Flesh Mastermind 6 All Debuff Res up [12/15/18/21/24]%
Tactical Analyst Mastermind 7 Cut enemy Debuff Res by [12/15/18/21/24]% with each hit
King's Boon Mastermind 9 Grants All Stat Buffs [I/II/III/IV/V] to an enemy that's Controlled
Piscinoid Slayer Partisan Eagle 10 Increases dmg against Piscinoids by +[30/35/40/45/50]%
Killshot Partisan Eagle 2 Increases Crit Rate for Ranged Auto Attacks by [5/6/7/8/10]%
Electric Guard Partisan Eagle 3 Increases Electric Res by [12/14/16/18/20] while Melee weapon is equipped
Electric Boost Partisan Eagle 5 Increases Electric dmg by +[30/35/40/45/50]%
Knock 'n' Shock Partisan Eagle 7 "Melee Arts have [10/12/14/16/18]% chance to inflict ""Shock I"" per hit"
Fleet Feet Partisan Eagle 9 Increases Evasion by [10/15/20/25/30]% while Melee weapon is equipped
Core Crusher Psycorruptor 10 "Ether dmg does not dmg Appendages
Beauty Sleep Psycorruptor 2 Extends Sleep effect time by [10/12/14/16/18]s
Brain Wall Psycorruptor 3 "While an Aura is active
Gentle Approach Psycorruptor 4 Auto Attacks have [50/60/70/80/100]% chance of inflicting Sleep per hit
King's Decree Psycorruptor 5 "Cuts proc rate of Control by [10/15/20/25/30]%
Extra Armor Psycorruptor 6 Increases dmg absorbption rate of Barrier by [3/6/9/12/15]%
Feather Touch Psycorruptor 8 Arts have [80/85/90/95/100]% chance of not waking enemy from Sleep per hit
Unpleasant Dream Psycorruptor 9 Increases dmg against Sleeping enemies by +[50/75/100/125/150]%
Yamato Spirit Samurai Gunner 10 Gain [20/30/40/50/60] TP when Melee Arts are used. Doubled if Aura is active.
CQC Master Samurai Gunner 2 Crit Rate +[30/35/40/45/50]% during Melee Combo
Auto Melee Boost Samurai Gunner 3 Melee Auto Attack dmg +[30/35/40/45/50]%
Iron Knuckle Samurai Gunner 4 Phys element dmg +[30/35/40/45/50]%
Healing Aura Samurai Gunner 5 Recover [12/14/16/18/20]% HP when Aura is used
Weapon Guard Samurai Gunner 6 Phys Res +[12/14/16/18/20]% while Melee Weapon is equipped
Blazing Auto Samurai Gunner 7 Melee Auto Attacks have [10/12/14/16/18]% chance to inflict Blaze I per hit
Theroid Slayer Samurai Gunner 9 Dmg vs Theroids +[30/35/40/45/50]%
Stand Strong Shield Trooper 10 Raises Stagger/Topple/Knockback/Launch res by [20/40/60/80/100] when Shield equipped
Thermal Shield Shield Trooper 2 Thermal Res +[12/14/16/18/20]% while Melee Weapon is equipped
Topple Topper Shield Trooper 3 Reduces enemy Topple res by [10/15/20/25/30]%
Shield Screen Shield Trooper 4 Reduces dmg taken while Shield equipped by [10/15/20/25/30]%
Rising Renewal Shield Trooper 5 Restore additional [10/15/20/25/30]% HP when helped up from KO
Long Topple Shield Trooper 6 Increases effect time of Topple from Arts by [1/2/3/4/5]s
Trauma Tension Shield Trooper 8 "When taking dmg
Dirty Fighter Shield Trooper 9 Melee Art dmg against Toppled enemies +[20/40/60/80/100]%
Dismantler Striker 10 Melee Arts have [25/30/35/40/45]% chance to do +[50/75/100/125/150]% dmg to Appendages per hit
Steel Flesh Striker 2 Max HP +[10/15/20/25/30]%
Unwavering Courage Striker 3 Melee Acc +[12/14/16/18/20]%
Flame Trigger Striker 5 Blaze dmg +[12/14/16/18/20]%
Mighty Muscle Striker 7 Melee Atk +[10/15/20/25/30]%
Combat Presence Striker 9 Taunt effect time +[10/12/14/16/18]s
Hellhound Winged Viper 10 Extends Overdrive time by [5/6/7/8/10]s
Deep Fang Winged Viper 2 Reduces enemy debuff res by [10/15/20/25/30]% from Side
Mortal Enemy Winged Viper 3 Increases dmg against Humanoids by +[30/35/40/45/50]%
Trigger Happy Winged Viper 5 Arts Recast time cut [30/35/40/45/50]% during Ranged Combo
Lifeline Winged Viper 7 Recover [10/15/20/25/30]% HP if you use an Aura while HP<50%
Mindscape Winged Viper 9 Max TP +[500/750/1000/1250/1500]
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